For example, the opponent may not stagger when bashed, the stagger/recoil function will not work as intended, etc. … Expand etc. It features 4 guns, which extend when armed. Corrected spelling of PPredict... message. Stagger length now completely controlled by script/formula. Deadly Reflex2. Adds enhanced evade and recover abilities to NPCs. Log in to view your list of favourite games. This author has not provided any additional notes regarding file permissions, Phitt for the new creature animationsSouldemon for the Stagger and recoil animationsmigck for his nice tweak collectionKeter Sepiroth for the acrobatic getup animation, This mod is not opted-in to receive Donation Points. I normally play skyrim with requiem and other mods, haven't dabbled in oblivion for awhile and was wondering if there's any overhaul/mod that makes oblivion combat more realistic? Opponents can also try and flank if bashed while casting. Oblivion Combat Extender (OBCE) Beta v1.0. PC can't dodge if "getup" animation is still playing. The chance of a head shot increases with the opponent's Blade or Blunt skill, and decreases if the player is moving fast (running). Modified stagger when hit by spells by adding "Power Casting" method with stagger based on proximity. By aiming at the lower legs or feet of an opponent the player has a chance of knocking down the opponent. Summons can't get augmented evade and recover AI abilities automatically. The Oblivion.exe provided by D2D is encrypted, and we cannot patch it without breaking the encryption. Opponents can also use the lunge attack. The first and probably my most used combat overhaul is Deadly Reflex 6. If you really want to use both mods together, then I suggest removing all the stagger and recoil animations that VCE adds to the "xxx/Data/Meshes/Characters/_1stPerson/" and xxx/Data/Meshes/Characters/_male/" folders. The combat in this game is just lame. Oblivion 126.96.36.199: the Shivering Isles DVD build. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. There are two dodge styles available to the player, an acrobatic roll dodge in any direction, and a bob and weave style dodge. When a blow is landed by an attacker on a target a "stagger score" is calculated. There aren't any obvious incompatibilities with VCE's code. This is a combat drone seen in various scenes of the movie. Oblivion needs 3 mod to turn it into an AWESOME game instead of a good game. For bound weapons their damage rating is used. Maskars Oblivion Overhaul already doubles damage for everyone so at least the power attack fix is not necessary there, though the creature damage fix can still be used. NPC agility must be > 29 to be able to bob and weave. This function improves the combat opponent's AI. The player has a brief time to recover the weapon before the opponent pick's it up. Deadly Reflex is a mod that aims to add some much-needed depth and strategic layering to the combat of Oblivion. Light can be toggled on and off and it is also dirt mapped in case you don't like the clean look. The amount is determined by the weight of the item used to block. The base attack speed is 1.0, which is the attack speed of standard longswords. Upon release, our mod will be completely modular which means that the player will be able to choose what components he/she wants to have installed. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Removed endurance and added target's Agility stat to stagger/recoil formula. The powerful open-source mod manager from Nexus Mods. Two hand weapons in addition to the normal health damage they do, also drain the target's fatigue. Added ini setting time cap for stagger and recoil length. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved. Out of all of the categories of mods out there for Oblivion, combat is my second most indecisive one next to the obvious overhauls. I would rather play a shooter, or Bioshock, or anything. You can execute a shield bash attack whenever you want. The following changes are the most significant ones: The powerful open-source mod manager from Nexus Mods. Uh, well, no it aint. The problem is with the stagger and recoil animation meshes it adds for characters (the creature anims are ok). Use NotePad or any other file editor that doesn't add formatting if you want to change ini settings. If a bob and weave, then the chance of getting hit will not be reduced. The mod will include all big and small DLC that have been released for Oblivion. Weapons with an attack speed of less than 1.0 are slower, and those with an attack speed of greater than 1.0 are faster. Many other changes and (hopefully!) Opponents will use their new abilities to counter the player's offensive and defensive moves. Don't have to be very close if target is attacking, power att, staggering, or recoiling. Dynamic Oblivion Combat will not run without OBSE. The damage you do is furt… Recoil length more dependent on formula. It gives combat more dynamism, variety, and depth by adding features to both the player and the opponent's combat mechanics. I just can't seem to choose one and stick with it. If a bash attempt is made when an opponent is in a blocking or neutral position, it may try and avoid the bash by moving sideways and then forward in an attempt to flank you (dangerous if it gets behind you). Like for instance arrows are much more lethal, only a few swings will kill me and enemy etc. To clarify, simple and effective means people die in 3-4 good hits, depending on their armor rating, and sneak attacks can almost one shot people. A configurable overhaul of the vanilla combat system. What are the best animation replacer mods? If the player is hit from behind by an opponent, there is a chance the opponent will land a head-shot and knockout the player. Bound shields have zero weight, so their armor rating is used instead. Any opponent more then 110 degrees (the limit off human peripheral vision) to the left or right of the player is considered behind. This mod improves the game's melee combat system while maintaining the overall balance and feel of Oblivion combat. Despite Oblivion’s huge assortment of weapons on offer, you’re likely to get bored by most of them after a few playthroughs. The attack will succeed if the following conditions are met: By aiming at the head of an opponent the player has a chance of knocking down, and/or stunning the opponent. If the predicted move is a timed block, then it will be considered a failed block and full damage will be taken and a stagger may ensue. Oblivion 188.8.131.521 This was the original Oblivion that OBSE supported. It gives combat more dynamism, variety, and depth by adding features to both the player and the opponent's combat mechanics. Blocking consumes less fatigue (ini adj). I've used that mod since my second Oblivion playthrough up until my previous playthrough. This mod makes changes to some of Oblivion's combat related game settings. Fixed issue whith NPC bashing player. Leg shots easier to land. BUT, from v4.0 onwards, this mod also includes replacement animation files, which you need to delete by hand if you don´t want to use them. In case of disarm, the opponent will then attempt to pick up the player's dropped weapon. Raising a block, whether using a shield, weapon, or hand consumes fatigue. The keys and buttons used to control combat on all platforms are summarized in the Controlsarticle. Copyright © 2021 Robin Scott. Bashing animation now plays correctly when NPC bashes player. Here we go with another odd looking vehicle from the movie Oblivion featuring Tom Cruise. Added code and ini setting to lower chance of a KO if player is hit from behind while moving fast (running). All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, fixed several features not working due to oversight, added settings for knockdownchance and essential actors, tweaked increased combat detection range again, increased chance for 2handed short stagger, made increased detection range compatible with SDR, removed lich stagger animation (might cause visual glitch), faster get up animation (optionally an acrobatic version), creature animations now support Maskars Oblivion Overhaul, separate esp + ini for OOO with different NPC health settings, shorter stagger/recoil animations now also for creatures and handtohand, OOO/Frans get faster attack animations for minotaurs/Xivilai to make up for reduced weaponspeed, block efficiency with weapons depends on the weapon used, added some player only bonuses intended for playable Xivilai race, added settings for sneak attacks (disabled by default) with possible bonuses for daggers and shortswords, Fixed a wrong file path for creature diversity. No longer will you simply be swinging and slashing in … Different weapons have different attack speeds, and thus affect how much damage one does over a certain amount of time. (See Weapon Damage Calculations.) Removed strength from block fatigue formula. For all the freedom role-playing games flaunt, it’s baffling that almost none of them let you be the bad guy. I was wondering if anyone knew of a simple but effective combat mod. Learning how to use the controls quickly and fluidly is key to staying alive. IMO, it's not even a competition. Basically this mod changes the way the XP system works in the game. Bob and weave dodge no longer causes self-knockdown if low fatigue. Deadly reflex just has too many bells and whistles for my tastes. Log in to view your list of favourite games. This is why it is a Beta for now. Any offensive spell that is cast using the Power Cast method (See section 3 Player Controls) can cause an opponent hit by that spell to stagger (in addition to the normal spell damage.). Added ini setting to completely disable stagger/recoil functions for compatability with other mods if needed. NPCs can "learn" to protect from excessive leg or head shots. 04) [mod] [patch] Oblivion Script Extender v0014a Essenziale per far partire alcuni mod per Oblivion, non si sostituira' al file di partenza di oblivion, ma ne triplichera' i crash in caso di crack, overclock, etc. This author has not provided any additional notes regarding file permissions, Special thanks and credit to:documn, author of "Doc Block Recoil Stagger"Souldemon, author of "Better Recoil and Stagger", This mod is opted-in to receive Donation Points. I can’t believe it’s been more than 10 years since I tried it! This mod includes an extensive ini file (Dynamic Oblivion Combat.ini) located in Oblivion's /Data directory. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It\'s goal is to rid the pc version of the horrid xbox interface. 05a) [mod] [graphic] Shaja's Landscape LOD Texture Replacement v1.1b (with borderlands) Unofficial Oblivion Patch - The biggest downside to playing a game made by Bethesda is that typically players are going to have to deal with a large number of bugs and glitches. We host 289,441 files for 1,181 games from 118,531 authors serving 24,838,916 members with over 3.5bn downloads to date. There is no combat. And an 58% chance if the player is running. A lunge attack is an attack where the front foot is placed forward and the body moves forward while the weapon is thrust out toward the opponent. New NPC augmented evade and recover AI code. If the player repeats the same attack too many times, the opponent will be able to predict the next similar attack and attempt to either disarm the player, or knockout the player with a quick headshot counterattack. Removed stagger animation files from package. It is the same with the series basically but in Oblivion … Location based effects has it's own predictability function. The Direct2Drive version of Oblivion or Shivering Isles. These abilities where designed for mages and other lightly armored NPCs, but they can be applied to anyone. The stagger and recoil function replaces Oblivion's stagger/recoil system. Too bad. This mod improves the game's melee combat system while maintaining the overall balance and feel of Oblivion combat. NPC strength must be > 29 to use bash. Oblivion is much more of a spongey type of combat. improvements to code, balance, and playability. Oblivion XP. The formula takes into account the attacker's weapon weight, weapon skill, strength, aim, luck, and if using a power attack or a two-hand weapon. Replaced ModAv with ModAvMod for better compatability with other mods. Bashing drains fatigue from target proportional to fatigue consumed by attacker bashing (based on weight of item used to bash). Also any other immersion mods you like. Kalecs OBLIVION Nexus RMX - Light - Mod Pack Sep 10 2019 Released Sep 2019 Role Playing Kalecs Oblivion Nexus Remix Light contains a longtime collected assortement of great mods from the endless Oblivion Nexus archives. I think that Oblivion far and away has the best combat of the series. Bluntly, I think that the biggest reason that people rag on the combat in Oblivion is because they suck at it. - posted in Oblivion Mod Talk: So far, my initial research came up with two mods for horse combat (I can't believe horse combat is not a vanilla part of TES4).1. Check Out This Mod. 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